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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Brigadine Ferathine wrote: Vaktul wrote: This makes no sense. So you're sweeping the biggest ISK making game-breaking exploit and guilty parties under the rug while at the same time punishing people that are actuall...
- by Panther X - at 2017.06.09 18:48:39
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
evan mclean wrote: Sterling Blades wrote: My issue with this nerf isn't from the carrier viewpoint side, but the structure utility side, as this is a blanket FIGHTER nerf, and not a direct carrier nerf. A hard chunk of citadel defensive DPS ...
- by Panther X - at 2017.06.09 18:45:03
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: xOmGx wrote: CCP Larrikin wrote: [img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img] Hi Space Friends, Comin...
- by Panther X - at 2017.06.09 16:35:50
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened. No it was the sound of thousands of Goons unsubbing.
- by Panther X - at 2017.06.09 16:33:31
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5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Why don't you make a change to the banking system as well? Let players choose which CCP/NPC corp sponsored bank their isk wallet is held at and regulate the banking system. Allow for a modest interest rate, but also allow for market fluctuations, ...
- by Panther X - at 2017.06.09 14:42:30
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
rhiload Feron-drake wrote: im afraid your overestimating carriers/supers. they will not be strong as you think as they are now, its better to just increase the HP of the rats in havens and or decrease bounties. as you've seen in recent large sc...
- by Panther X - at 2017.06.09 14:36:32
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7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Fl4chz4ng3 wrote: If i told you that making more money in null-sec is allowing me to have more accounts? More accounts means more plex used More plex used means more money for you You nerf the hell out of ratting with capital you lost at leas...
- by Panther X - at 2017.06.09 14:14:44
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP, if you are concerned with the money in the game, take the money away, don't mess with the revenue stream. Sheesh cut off our heads to cure a hangnail. Tax our income appropriately to our income levels, that's one way to keep balance.
- by Panther X - at 2017.06.09 14:12:40
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
No it would be FOTM if it had NEVER been a viable source before, like the Rorqual situation. Carriers and Supers have ALWAYS been a viable source of income, but the game changed to make the level of investment much easier to handle; skill injec...
- by Panther X - at 2017.06.09 14:08:14
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10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Panther X wrote: Jenn aSide wrote: Count Basie Thellere wrote: Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game. ...
- by Panther X - at 2017.06.09 14:00:05
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11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Geanos wrote: The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like this - total boun...
- by Panther X - at 2017.06.09 13:53:16
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Count Basie Thellere wrote: Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game. Smart people learn that following the Fl...
- by Panther X - at 2017.06.09 13:47:45
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13. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Lhord GankBang wrote: What if I told you, you can nerf the insane ticks by simply not allowing carriers to warp to the anoms? Not making them entirely useless and just large drone boats that have slightly better DPS than an Ishtar. Yep, I ...
- by Panther X - at 2017.06.09 13:43:37
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14. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Abagah Khan wrote: Quote: If you go one step further and assess what the actual big picture problem is...there is no counter to the faucet. You need a sink to drain it. There is nothing wrong with having wealth, when there is something to...
- by Panther X - at 2017.06.09 13:27:22
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15. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: JC Mieyli wrote: so in short all this does is make isk scarcer and more valuable it makes plex more scarcer and more valuable it makes isk harder to obtain and encourages plex sales from players who struggle to farm isk ...
- by Panther X - at 2017.06.09 13:17:24
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16. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Sassura wrote: Jenn aSide wrote: I said this on reddit but I'll say it here too. I know it won't stop the freak out because people can be pretty dumb when it comes to money, but here it is anyways. People are too short ...
- by Panther X - at 2017.06.09 13:12:05
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17. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
another way to reduce the Isk ingame is to get rid of insurance. No payout on ship death, plus a premium paid to CONCORD for cleaning up your "accident scene" in a percentage of your wallet by ship class. Frig and dessie? Oh lets say 1/2 % wallet....
- by Panther X - at 2017.06.09 13:02:43
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18. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Henry Plantgenet wrote: so....4 days before next patch you're ninja-ing these changes? Where was the CSM in all of this.... Selling their carriers and rorquals, liquidating ore stocks and ripping out SP in their worker drone alts.
- by Panther X - at 2017.06.09 12:39:23
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19. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Total Newbie wrote: Simple solutions for your simple minds CCP. Rather than kill entire classes of ships in your effort to throw out the baby with the bath water, why don't you: 1. Have rats apply even more massive damage to fighters/bombers....
- by Panther X - at 2017.06.09 12:36:58
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20. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP; If you wanted to keep carriers as PVP ships, why not make all combat sites static deadspace? That way capitals are not allowed into them. There are many spawnable combat sites that are deadspace locked anyway, why not make them all? You stil...
- by Panther X - at 2017.06.09 11:40:05
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